1/23/2024 0 Comments Stellaris limbo mission![]() The idea here is (as with EUIV) to have goals which drive conflict with your "natural enemy". (*** Then again, Militarists have Leviathan Hunting which is DLC-locked behind Leviathans, so whatever, maybe put Do Synth Ascension in, idk) (** Before anyone complains "But my special snowflake RP fanatic materialists are bio-materialists, any robot-based requirement is not appropriate for them!", two things: (A) if you already have a fully-fledged teleology for your empire, then mission trees aren't for you anyway, they're a guide for people who don't, and (B) the materialist faction desires robots, so might-be-niche-flavor-inappropriate content like this is in the game already) (* Before anyone complains "Why didn't you include 'Do Synth Ascension', that's a no-brainer for Materialists!?" - the 3 big ascensions are DLC-locked behind Utopia, that's why*) What if we go with ethics? Here's one I slapped together by way of example, for Materialists: EUIV deals somewhat with the same problem in the form of regional mission trees: those not tied to a specific nation, but linked to a more generic characteristic like region or culture. generic, but I think there's still mileage that can be had here. Well, that's true, we might have to get a bit more. With randomly generated galaxies, there is no, nor can there be a, Coromandel to serve as mission targets. por qué? " you can happily answer " Because Coromandel is French clay, you paella-munching cur! Vive le blob azure!"īut how can this be applied to Stellaris? you may ask. In some playthroughs, maybe Spain stabs you in the back during the 1400s and you make it your self-imposed mission to eradicate them from the face of the Earth - you can still do that, but if there's nothing particularly that takes your emergent narrative fancy, then the mission tree is invaluable as an objective-setter. To be honest, the mission rewards are not especially game-changing what's good about them is they give you narrative direction. For example, we see above in the French mission tree: completion of Discover North America gives you a 20 year boost to the effectiveness of your settlers, which facilitates the completion of the next step, Bases in North America, which requires you to have 5 fully settled provinces in Canada or Louisiana. For the unfamiliar, they're of a flavor of the above: a set of (entirely optional) conditions which you can choose to suffice through your playthrough, which give you bonuses as you progress through them in order to facilitate your attempt on a particular branch. But even the most creative of grand strategists surely appreciates a little help.Īnd this is why I really like EUIV mission trees. Creative Player and have absolutely no problem spinning out AAR-tier emergent tales of epic galactic feuds in your head and applying them in-game for +2000 hours of Hours Played. ![]() Occasionally, you'll get one spawned by event or something - the number of times I've DoW'd interstellar empires and bombed billions of people to atoms just so I can complete my xenobiology museum is appalling - but I always get the feeling that this is not the intended effect of these events, and in any case they tend to be few and far between (not to mention they give rewards vastly inferior to the cost of said wars). Stellaris remains parlously devoid of RP/semi-RP reasons to do things. out of boredom, really, which is an even less satisfying answer. why? ", an answer of " I've played this videogame before and I know that an interdimensional space oopsie is going to try and tear us a new one in 150 years" is hardly a satisfying answer.Ĭertainly in my case, I mostly end up blobbing just. You need to go to war so you have enough resources to defeat the Crisis maybe, but this isn't exactly good for immersion - when the xeno asks " But. In Stellaris you don't have to go to war for resources maybe you sometimes go to war because you want freedom of movement, but - since no-one anywhere really has any resources you want, what are you even going to use that freedom of movement for? As many people have recognised, economic concerns are rarely pressing and especially if you have access to the Galactic Market, all questions of "I need to to go war to get this star which has this resource" kinda become moot. ![]() It is very rare that we have a good answer to this question. Consider all those times you've declared war on some foul xeno, and they respond to your war declaration with a " But.
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